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X hero siege dota 2
X hero siege dota 2













Satyr Banisher attack range reduced from 600 to 300.Satyr Banisher movement speed increased from 300 to 330.Satyr Banisher HP increased from 240 to 300.Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75.Centaur Courser Attack Time improved from 1.35 to 1.3.Centaur Conqueror Attack Time improved from 1.65 to 1.5.Hellbear Attack Time increased from 1.35 to 1.5.Hellbear Smasher Attack Time increased from 1.35 to 1.55.Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher.Roshan's Slam damage increases by 20 every 4 minutes.Roshan's Slam area of effect increased from 250 to 350.Aegis duration decreased from 6 minutes to 5.If a team has not picked and continued losing gold for more than 30 seconds, a player that hasn’t picked will be assigned a random hero and the turn will resume to the other team.Initial starting team is random, but known at the start of the strategy period.Once a selection is made, it immediately switches to the other team to pick.The selection will stay on this team until a hero is picked. If the timer expires, each player that hasn't selected a hero will lose 2 gold per second. Teams have up to 30 seconds to pick a hero.Whenever it is a team's turn to pick, anyone on that team can pick for themselves.

x hero siege dota 2

Picking starts after a 35 second strategy period.

x hero siege dota 2

  • Reworked how All Pick works in Ranked Matchmaking.
  • In Captain's Mode, the 3rd ban phase order is swapped.
  • Tier 2 Tower's armor increased from 20 to 25.
  • x hero siege dota 2

    Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower.In combination with these changes, the gold for ending a spree is in turn reduced, from 125->1000 to 100->800. NWDifference = ( EnemyTeamNW - AlliedTeamNW )/ ( EnemyTeamNW + AlliedTeamNW ) (minimum 0)ġ Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.5Ģ Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.35ģ Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.25Ĥ Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.2ĥ Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15​ The player that got the last hit now also gets the area of effect bounty.ĮnemyTeamNW = Enemy team's total Net WorthĪlliedTeamNW = Your team's total Net Worth It does not affect the natural Gold received for killing a hero of a certain Level/Streak. This change only affects the extra Gold given if within an area after a kill.















    X hero siege dota 2